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Affiliate LinkThis combo-oriented deck is built around Fynn, the Fangbearer and Walking Ballista. It aims to deploy a swarm of poison-inducing creatures to attack opponents while keeping an eye on assembling combo pieces for explosive turns. The deck uses mana ramp and tutor spells to quickly access key cards, maintaining pressure and facilitating game-ending plays with cards like Craterhoof Behemoth and Tooth and Nail.
Discover how your cards work together, explained by AI
Fynn, the Fangbearer can deal damage based on the number of counters on Walking Ballista. By using Walking Ballista to ping opponents or creatures, Fynn can then deal poison counters with its ability, making it easier to win the game through poison damage.
Green Sun's Zenith allows you to search for a creature card and put it onto the battlefield. By using it to find Llanowar Elves, you can ramp your mana early in the game, allowing for bigger plays later on.
Cultivate allows you to search for lands and put them onto the battlefield, which can set up for a powerful Regal Force play. When Regal Force enters the battlefield, it can draw you a significant number of cards if you have multiple creatures, synergizing well with a ramp strategy.
Natural Order can sacrifice a creature to fetch Woodland Bellower, which can then find other creatures to bolster your board. This creates a chain of creature advantage, allowing for powerful late-game plays and board presence.
Freyalise provides mana ramp and the ability to draw cards by sacrificing enchantments. Harmonize is a great way to draw three cards, and when combined with Freyalise, you can keep your hand full while maintaining pressure on your opponents.