Dimir Control Combo with Mind Spring for Standard

standardcombo60 cardsAvg CMC 2.0Deck Cost: $86.97

Strategy

This deck aims to leverage powerful card draw and disruption spells to assemble a combo win condition, such as using Another Chance to repeatedly cast powerful spells like Mind Spring and Cerebral Confiscation. The deck controls the game with discard and draw effects, while Narset, Parter of Veils limits opponents' card draw abilities.

  • Another Chance with Mind Spring to draw large amounts of cards
  • Duress with Cerebral Confiscation to strip opponent's hand
  • Narset, Parter of Veils to limit opponents' card draw while using Opt and Think Twice for advantage

Mainboard (60 cards)

Instant

16 cards
4
Opt

Opt

$0.32 × 4

4
Think Twice

Think Twice

$0.11 × 4

4
Another Chance

Another Chance

$0.18 × 4

2
Quick Study

Quick Study

$0.33 × 2

2
Fight On!

Fight On!

$0.19 × 2

Sorcery

22 cards
4
Chart a Course

Chart a Course

$0.14 × 4

4
Duress

Duress

$0.12 × 4

2
Cerebral Confiscation

Cerebral Confiscation

$0.18 × 2

3
Mind Spring

Mind Spring

$0.26 × 3

2
Insatiable Avarice

Insatiable Avarice

$5.68 × 2

3
Lively Dirge

Lively Dirge

$0.89 × 3

2
Space-Time Anomaly

Space-Time Anomaly

$0.38 × 2

2
Ancestral Reminiscence

Ancestral Reminiscence

$0.14 × 2

Enchantment

2 cards
2
Leyline of the Guildpact

Leyline of the Guildpact

$4.84 × 2

Land

20 cards
10
Island

Island

$0.16 × 10

6
Swamp

Swamp

$0.16 × 6

4
Watery Grave

Watery Grave

$12.69 × 4

Sideboard (15 cards)

Instant

9 cards
3
Negate

Negate

3
Disdainful Stroke

Disdainful Stroke

$0.17 × 3

3
Test of Talents

Test of Talents

$0.30 × 3

Sorcery

6 cards
3
Bloodchief's Thirst

Bloodchief's Thirst

$0.21 × 3

3
Unmoored Ego

Unmoored Ego

$0.19 × 3

Deck Statistics

Total Cards
60
Unique
22
Sideboard
15
Format
standard

CMC Curve

0
20
1
10
2
14
3
10
4
6
23
19
20
4
2
2

AI-Generated Synergies

OptThink TwiceChart a CourseAnother ChanceMind Spring

These cards all focus on drawing cards and filtering through your deck. 'Opt' allows you to scry and draw, 'Think Twice' lets you draw and then can be cast again from the graveyard, 'Chart a Course' helps you draw two cards if you control a creature, 'Another Chance' provides a way to recur your draw spells, and 'Mind Spring' can draw a significant number of cards based on the mana you invest. Together, they create a powerful draw engine, ensuring you have options in hand.

DuressCerebral ConfiscationInsatiable Avarice

These cards work well together in a control strategy. 'Duress' allows you to disrupt your opponent's hand by forcing them to discard noncreature spells, while 'Cerebral Confiscation' can steal a card from your opponent's hand. 'Insatiable Avarice' benefits from the opponent's lack of resources by drawing you cards whenever you cast spells, further enhancing your control strategy.

Lively DirgeInsatiable AvariceCerebral Confiscation

This combination focuses on life gain and card advantage. 'Lively Dirge' gives you life and can return creatures, while 'Insatiable Avarice' benefits from the life gained by providing card draw. 'Cerebral Confiscation' allows you to control your opponent's hand while you build your advantage. This synergy creates a loop of gaining life and drawing cards to maintain your board presence.

Quick StudyAncestral ReminiscenceMind Spring

These spells work together to create a draw engine that can take advantage of the graveyard. 'Quick Study' allows you to draw a card and can be used multiple times. 'Ancestral Reminiscence' can return cards from your graveyard to your hand, while 'Mind Spring' provides a large draw when needed. This creates a cycle of drawing, utilizing, and recurring cards for sustained pressure.

Watery GraveIslandSwamp

These lands provide the necessary mana fixing for a blue-black control deck. 'Watery Grave' enters the battlefield tapped unless you pay life, allowing for a strong start. 'Island' and 'Swamp' ensure you have the appropriate colors for casting your spells, facilitating the use of spells mentioned in previous synergies. This mana base supports a strategy that relies on spells from both colors.

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