Near-infinite turns, Lock
Deal combat damage to an opponent using Wanderwine Prophets.
Wanderwine Prophets triggers, sacrificing itself and causing you to take an extra turn after this one.
When Wanderwine Prophets dies, it triggers, returning all cards exiled with it to the battlefield.
Cast Wanderwine Prophets from your graveyard for its retrace cost by paying and discarding a land card.
When Wanderwine Prophets enters the battlefield, it triggers, exiling another Merfolk you control.
Move to your next turn.
Component Cards
How It Works
Deal combat damage to an opponent using Wanderwine Prophets.
Wanderwine Prophets triggers, sacrificing itself and causing you to take an extra turn after this one.
When Wanderwine Prophets dies, it triggers, returning all cards exiled with it to the battlefield.
Cast Wanderwine Prophets from your graveyard for its retrace cost by paying and discarding a land card.
When Wanderwine Prophets enters the battlefield, it triggers, exiling another Merfolk you control.
Move to your next turn.
During your draw step, choose to reveal cards from the top of your library until you reveal a land card and put it into your hand.
Repeat.


