Infinite turns, Lock
At the beginning of your draw step, The Grand Evolution triggers, putting a lore counter on it, then putting five +1/+1 counters on Sage of Hours and two +1/+1 counters on any other creature you control.
Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
Activate Hex Parasite by paying , removing a lore counter from The Grand Evolution and giving Hex Parasite +1/+0 until end of turn.
Repeat each turn.
Component Cards
How It Works
At the beginning of your draw step, The Grand Evolution triggers, putting a lore counter on it, then putting five +1/+1 counters on Sage of Hours and two +1/+1 counters on any other creature you control.
Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
Activate Hex Parasite by paying , removing a lore counter from The Grand Evolution and giving Hex Parasite +1/+0 until end of turn.
Repeat each turn.


