Infinite LTB, Infinite ETB, Infinite death triggers, Infinite landfall triggers
Play Dryad Arbor.
When Dryad Arbor enters, Tourach's Chant and Aether Flash trigger.
Resolve the Tourach's Chant trigger, putting a -1/-1 counter on Dryad Arbor.
Dryad Arbor dies as a state-based action due to having 0 toughness, triggering its undying ability, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
When Dryad Arbor enters, Tourach's Chant and Aether Flash trigger.
Resolve the Tourach's Chant trigger, putting a -1/-1 counter on Dryad Arbor.
Resolve the Ae
Component Cards
How It Works
Play Dryad Arbor.
When Dryad Arbor enters, Tourach's Chant and Aether Flash trigger.
Resolve the Tourach's Chant trigger, putting a -1/-1 counter on Dryad Arbor.
Dryad Arbor dies as a state-based action due to having 0 toughness, triggering its undying ability, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
When Dryad Arbor enters, Tourach's Chant and Aether Flash trigger.
Resolve the Tourach's Chant trigger, putting a -1/-1 counter on Dryad Arbor.
Resolve the Aether Flash trigger, dealing damage to Dryad Arbor.
Repeat from step 4.



