Infinite turns, Lock
Cast Imps' Taunt with buyback by paying , returning it to your hand.
At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
Declare The Thing as an attacker. Its second ability triggers, causing you to pay to double the number of +1/+1 counters on it.
Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
Repeat each turn.
Component Cards
How It Works
Cast Imps' Taunt with buyback by paying , returning it to your hand.
At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
Declare The Thing as an attacker
Its second ability triggers, causing you to pay to double the number of +1/+1 counters on it.
Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
Repeat each turn.



