The Legend of Kuruk // Avatar Kuruk + Pir, Imaginative Rascal + The Neutrinos

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CommanderLegacyVintage
Result

Infinite turns, Lock

Activate Avatar Kuruk by paying minus for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.

Declare The Neutrinos as an attacker, triggering its ability, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with two lore counters on it due to Pir

The Legend of Kuruk's first and second chapter abilities trigger, causing you to scry 2, draw a card, scry 2 and draw another card.

Move to your

Component Cards

The Legend of Kuruk // Avatar Kuruk

The Legend of Kuruk // Avatar Kuruk

$6.02

Pir, Imaginative Rascal

Pir, Imaginative Rascal

$4.53

The Neutrinos

The Neutrinos

$0.18

How It Works

1

Activate Avatar Kuruk by paying minus for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.

Declare The Neutrinos as an attacker, triggering its ability, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with two lore counters on it due to Pir

The Legend of Kuruk's first and second chapter abilities trigger, causing you to scry 2, draw a card, scry 2 and draw another card.

Move to your next turn

2

At the beginning of your precombat main phase

3

The Legend of Kuruk triggers, putting two lore counters on it

4

Its third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.

Repeat.