The Archimandrite + True Conviction + Delusions of Mediocrity

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CommanderLegacyVintage
Result

Target opponent loses the game

Cast Delusions of Mediocrity by paying .

Delusions of Mediocrity enters the battlefield, causing you to gain 10 life.

When you gain life, The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +10/+0 until end of turn.

Deal first strike combat damage to an opponent using The Archimandrite and gain an equal amount of life due to lifelink.

When you gain life, The Archimandrite triggers again, giving Advisors, Monks, and Artificers you control at least +10/+0 until end

Component Cards

The Archimandrite

The Archimandrite

True Conviction

True Conviction

$4.44

Delusions of Mediocrity

Delusions of Mediocrity

How It Works

1

Cast Delusions of Mediocrity by paying .

Delusions of Mediocrity enters the battlefield, causing you to gain 10 life.

When you gain life, The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +10/+0 until end of turn.

Deal first strike combat damage to an opponent using The Archimandrite and gain an equal amount of life due to lifelink.

When you gain life, The Archimandrite triggers again, giving Advisors, Monks, and Artificers you control at least +10/+0 until end of turn.

Deal normal combat damage to the same opponent with The Archimandrite.

The opponent loses the game due to being dealt at least 21 damage by your commander.

The Archimandrite + True Conviction + Delusions of Mediocrity Combo | MTG Nexus