The Archimandrite + Illusions of Grandeur

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CommanderLegacyVintage
Result

Target opponent loses the game

Cast Illusions of Grandeur by paying .

Illusions of Grandeur enters the battlefield, causing you to gain twenty life.

The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +20/+0 until end of turn.

Deal combat damage to an opponent using The Archimandrite.

The opponent loses the game due to being dealt twenty-one or more damage by your commander.

Component Cards

The Archimandrite

The Archimandrite

Illusions of Grandeur

Illusions of Grandeur

How It Works

1

Cast Illusions of Grandeur by paying .

Illusions of Grandeur enters the battlefield, causing you to gain twenty life.

The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +20/+0 until end of turn.

Deal combat damage to an opponent using The Archimandrite.

The opponent loses the game due to being dealt twenty-one or more damage by your commander.