Target opponent loses the game
Cast Illusions of Grandeur by paying .
Illusions of Grandeur enters the battlefield, causing you to gain twenty life.
The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +20/+0 until end of turn.
Deal combat damage to an opponent using The Archimandrite.
The opponent loses the game due to being dealt twenty-one or more damage by your commander.
Component Cards
How It Works
Cast Illusions of Grandeur by paying .
Illusions of Grandeur enters the battlefield, causing you to gain twenty life.
The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +20/+0 until end of turn.
Deal combat damage to an opponent using The Archimandrite.
The opponent loses the game due to being dealt twenty-one or more damage by your commander.

