Sunforger + Chance for Glory + Angel's Grace + 2 more

hard5 cards
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CommanderModernLegacyVintage
Result

Infinite turns, Lock

Activate Sunforger by paying and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.

Resolve Chance for Glory, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.

Activate Mistveil Plains by paying and tapping it, putting Chance for Glory on the bottom of your library from your graveyard.

Activate Sunforger's equip ability by paying , attaching it to any creature you contro

Component Cards

Sunforger

Sunforger

$3.27

Chance for Glory

Chance for Glory

$1.65

Angel's Grace

Angel's Grace

$10.33

Mistveil Plains

Mistveil Plains

Deserted Temple

Deserted Temple

$0.68

How It Works

1

Activate Sunforger by paying and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.

Resolve Chance for Glory, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.

Activate Mistveil Plains by paying and tapping it, putting Chance for Glory on the bottom of your library from your graveyard.

Activate Sunforger's equip ability by paying , attaching it to any creature you control.

Move to your next turn.

Activate Sunforger by paying and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.

Resolve Angel's Grace, causing you to be unable to lose the game this turn.

Activate Mistveil Plains by paying and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.

Activate Deserted Temple's second ability by paying and tapping it, untapping Mistveil Plains.

Activate Sunforger's equip ability by paying , attaching it to any creature you control.

Repeat.