Summon the School + Intruder Alarm + Cryptolith Rite

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CommanderModernLegacyVintage
Result

Infinite colored mana, Infinite creature tokens, Infinite ETB, Infinite magecraft triggers, Infinite mana creatures you control can produce, Infinite storm count, Infinite untap of creatures, Infinite untap of creatures you control

Activate at least three Merfolk you control by tapping them, adding at least .

Cast Summon the School by paying , creating two 1/1 Merfolk Wizard creature tokens.

When the Merfolk Wizards enter the battlefield, Intruder Alarm triggers twice.

Resolve the first trigger, untapping all creatures.

Activate at least three Merfolk you control by tapping them, adding at least .

Resolve the second Intruder Alarm trigger, untapping all creatures.

If needed or desired, activate a Merfolk

Component Cards

Summon the School

Summon the School

$0.32

Intruder Alarm

Intruder Alarm

$3.20

Cryptolith Rite

Cryptolith Rite

$6.17

How It Works

1

Activate at least three Merfolk you control by tapping them, adding at least .

Cast Summon the School by paying , creating two 1/1 Merfolk Wizard creature tokens.

When the Merfolk Wizards enter the battlefield, Intruder Alarm triggers twice.

Resolve the first trigger, untapping all creatures.

Activate at least three Merfolk you control by tapping them, adding at least .

Resolve the second Intruder Alarm trigger, untapping all creatures.

If needed or desired, activate a Merfolk you control by tapping it, adding .

Activate Summon the School by tapping four untapped Merfolk you control, returning Summon the School from your graveyard to your hand.

Repeat from step 2.

If you control four or more Merfolk that does not have summoning sickness, this combo nets infinite colored mana.