Skeleton Ship + Intruder Alarm + Flayer of the Hatebound + 1 more

hard4 cards
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CommanderLegacyVintage
Result

Infinite damage, Infinite death triggers, Infinite ETB, Infinite LTB, Infinite mana creatures you control can produce, Infinite sacrifice triggers, Infinite scry 1, Infinite untap of creatures, Infinite untap of creatures you control

Activate Woe Strider by sacrificing Flayer of the Hatebound.

Flayer of the Hatebound dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.

Flayer of the Hatebound enters the battlefield, triggering itself and Intruder Alarm.

Resolve the Flayer of the Hatebound trigger, dealing damage equal to its power to any target.

Resolve the Intruder Alarm trigger, untapping all creatures.

Resolve the Woe Strider ability from step 1, causing you

Component Cards

Skeleton Ship

Skeleton Ship

Intruder Alarm

Intruder Alarm

$3.20

Flayer of the Hatebound

Flayer of the Hatebound

$0.34

Woe Strider

Woe Strider

How It Works

1

Activate Woe Strider by sacrificing Flayer of the Hatebound.

Flayer of the Hatebound dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.

Flayer of the Hatebound enters the battlefield, triggering itself and Intruder Alarm.

Resolve the Flayer of the Hatebound trigger, dealing damage equal to its power to any target.

Resolve the Intruder Alarm trigger, untapping all creatures.

Resolve the Woe Strider ability from step 1, causing you to scry 1.

Activate Skeleton Ship by tapping it, putting a -1/-1 counter on Flayer of the Hatebound.

Repeat.

Skeleton Ship + Intruder Alarm + Flayer of the Hatebound + 1 more Combo | MTG Nexus