Resonating Lute and Electrodominance Infinite Draw

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Standard
Result

Infinite card draw and potential win through casting spells

Component Cards

Resonating Lute

Resonating Lute

$14.76

Rings of Brighthearth

Rings of Brighthearth

Electrodominance

Electrodominance

$0.89

How It Works

1

Step 1: Ensure you have Resonating Lute, Rings of Brighthearth, and Electrodominance on the battlefield.

2

Step 2: Use Resonating Lute's ability to draw a card, ensuring you have seven or more cards in hand.

3

Step 3: Pay with Rings of Brighthearth to copy the Lute's draw ability, drawing two cards instead.

4

Step 4: Use the mana generated by the Lute to cast Electrodominance, dealing damage and casting another spell for free.

5

Step 5: Repeat the process to draw your deck and cast your win condition.

Prerequisites

  • Resonating Lute, Rings of Brighthearth, and Electrodominance on the battlefield.

  • Seven or more cards in hand to activate the Lute's draw ability.

Resonating Lute and Electrodominance Infinite Draw Combo | MTG Nexus