Each opponent loses the game, Near-infinite combat damage
Cast Prossh by paying and commander tax, if applicable.
Prossh triggers, creating at least six 0/1 Kobold of Kher Keep creature tokens.
Activate Prossh six times by sacrificing six Kobold of Kher Keep tokens, giving Prossh +6/+0 until end of turn.
At the beginning of your combat phase, Xenagos triggers, giving Prossh +X/+X and haste until end of turn, where X is Prossh's power.
Deal combat damage to an opponent using Prossh, causing an opponent to be dealt at least twenty-two comman
Component Cards
How It Works
Cast Prossh by paying and commander tax, if applicable.
Prossh triggers, creating at least six 0/1 Kobold of Kher Keep creature tokens.
Activate Prossh six times by sacrificing six Kobold of Kher Keep tokens, giving Prossh +6/+0 until end of turn.
At the beginning of your combat phase, Xenagos triggers, giving Prossh +X/+X and haste until end of turn, where X is Prossh's power.
Deal combat damage to an opponent using Prossh, causing an opponent to be dealt at least twenty-two commander damage.
The opponent loses the game due to being dealt twenty-one or more combat damage by your commander.
Move to your postcombat main phase.
If Seize the Day is in your hand, cast it by paying .
Otherwise, cast it from your graveyard for its flashback cost by paying .
Resolve Sieze the Day, untapping Prossh and causing you to get an additional combat phase and main phase after this one.
Repeat from step 4 until each opponent has lost the game.


