Palace Siege + Coretapper + Magistrate's Scepter + 1 more

hard4 cards
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CommanderModernLegacyVintage
Result

Infinite turns, Lock

At the beginning of your upkeep, Palace Siege triggers, returning Coretapper from your graveyard to your hand.

Cast Coretapper by paying .

Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.

Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.

Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after thi

Component Cards

Palace Siege

Palace Siege

$1.06

Coretapper

Coretapper

$0.44

Magistrate's Scepter

Magistrate's Scepter

Thousand-Year Elixir

Thousand-Year Elixir

$15.22

How It Works

1

At the beginning of your upkeep, Palace Siege triggers, returning Coretapper from your graveyard to your hand.

Cast Coretapper by paying .

Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.

Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.

Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.

Repeat each turn.