CommanderModernLegacyVintage
Result
Infinite turns, Lock
Play The Mirari Conjecture and Time Warp, then go to the next turn.
Use Conjecture's 2nd activation to add Time Warp back to hand, then play Nesting Grounds.
Play Time Warp.
Go to the next turn.
Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Time Warp when Conjecture's 2nd activation triggers again.
Component Cards
How It Works
1
Play The Mirari Conjecture and Time Warp, then go to the next turn.
Use Conjecture's 2nd activation to add Time Warp back to hand, then play Nesting Grounds.
Play Time Warp.
Go to the next turn.
Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Time Warp when Conjecture's 2nd activation triggers again.


