Nesting Grounds + The Mirari Conjecture + Time Warp

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CommanderModernLegacyVintage
Result

Infinite turns, Lock

Play The Mirari Conjecture and Time Warp, then go to the next turn.

Use Conjecture's 2nd activation to add Time Warp back to hand, then play Nesting Grounds.

Play Time Warp.

Go to the next turn.

Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Time Warp when Conjecture's 2nd activation triggers again.

Component Cards

Nesting Grounds

Nesting Grounds

$0.32

The Mirari Conjecture

The Mirari Conjecture

Time Warp

Time Warp

How It Works

1

Play The Mirari Conjecture and Time Warp, then go to the next turn.

Use Conjecture's 2nd activation to add Time Warp back to hand, then play Nesting Grounds.

Play Time Warp.

Go to the next turn.

Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Time Warp when Conjecture's 2nd activation triggers again.