CommanderLegacyVintage
Result
Infinite turns, Lock
Play The Mirari Conjecture and Temporal Manipulation, then go to the next turn.
Use Conjecture's 2nd activation to add Temporal back to hand, then play Nesting Grounds.
Play Temporal Manipulation.
Go to the next turn.
Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Temporal when Conjecture's 2nd activation triggers again.
Component Cards
How It Works
1
Play The Mirari Conjecture and Temporal Manipulation, then go to the next turn.
Use Conjecture's 2nd activation to add Temporal back to hand, then play Nesting Grounds.
Play Temporal Manipulation.
Go to the next turn.
Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Temporal when Conjecture's 2nd activation triggers again.


