Magistrate's Scepter + Energy Chamber + Tawnos, Urza's Apprentice

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CommanderLegacyVintage
Result

Infinite turns, Lock

Activate Magistrate's Scepter, removing 3 charge counters to take an extra turn.

Activate Tawnos, copying the extra turn ability.

Pass the turn.

At the beginning of your upkeep, Energy Chamber triggers, putting a charge counter on Magistrate's Scepter.

Activate Magistrate's Scepter, putting a charge counter on itself.

Activate Tawnos, copying the trigger.

Pass the turn.

Repeat.

Component Cards

Magistrate's Scepter

Magistrate's Scepter

Energy Chamber

Energy Chamber

$4.01

Tawnos, Urza's Apprentice

Tawnos, Urza's Apprentice

$0.46

How It Works

1

Activate Magistrate's Scepter, removing 3 charge counters to take an extra turn.

Activate Tawnos, copying the extra turn ability.

Pass the turn.

At the beginning of your upkeep, Energy Chamber triggers, putting a charge counter on Magistrate's Scepter.

Activate Magistrate's Scepter, putting a charge counter on itself.

Activate Tawnos, copying the trigger.

Pass the turn.

Repeat.