Infinite turns, Lock
Activate Magistrate's Scepter, removing 3 charge counters to take an extra turn.
Activate Tawnos, copying the extra turn ability.
Pass the turn.
At the beginning of your upkeep, Energy Chamber triggers, putting a charge counter on Magistrate's Scepter.
Activate Magistrate's Scepter, putting a charge counter on itself.
Activate Tawnos, copying the trigger.
Pass the turn.
Repeat.
Component Cards
How It Works
Activate Magistrate's Scepter, removing 3 charge counters to take an extra turn.
Activate Tawnos, copying the extra turn ability.
Pass the turn.
At the beginning of your upkeep, Energy Chamber triggers, putting a charge counter on Magistrate's Scepter.
Activate Magistrate's Scepter, putting a charge counter on itself.
Activate Tawnos, copying the trigger.
Pass the turn.
Repeat.


