Magar of the Magic Strings + Last Chance + Day's Undoing

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CommanderLegacyVintage
Result

Lock, Infinite turns

Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.

Activate Magar by paying , noting Last Chance and putting it face down on the battlefield as a 3/3 creature.

Activate Magar by paying , noting Day's Undoing and putting it face down on the battlefield as a 3/3 creature.

During your next turn, deal combat damage to an opponent using the face down creatures that have Last Chance

Component Cards

Magar of the Magic Strings

Magar of the Magic Strings

Last Chance

Last Chance

$4.45

Day's Undoing

Day's Undoing

$1.69

How It Works

1

Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.

Activate Magar by paying , noting Last Chance and putting it face down on the battlefield as a 3/3 creature.

Activate Magar by paying , noting Day's Undoing and putting it face down on the battlefield as a 3/3 creature.

During your next turn, deal combat damage to an opponent using the face down creatures that have Last Chance and Day's Undoing noted

2

The creatures trigger.

Resolve the first trigger, casting a copy of Last Chance without paying its mana cost

3

Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.

Resolve the second trigger, casting a copy of Day's Undoing without paying its mana cost

4

Resolve the copy, causing you to end the turn

5

This will prevent the Last Chance trigger from causing you to lose the game.

Repeat from step 3.