Magar of the Magic Strings + Chance for Glory + Day's Undoing

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CommanderLegacyVintage
Result

Lock, Infinite turns

Cast Chance for Glory by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.

Activate Magar by paying , noting Chance for Glory and putting it face down on the battlefield as a 3/3 creature.

Activate Magar by paying , noting Day's Undoing and putting it face down on the battlefield as a 3/3 creature.

During your next turn, deal combat damage to an opponent using the face down creatures that have C

Component Cards

Magar of the Magic Strings

Magar of the Magic Strings

Chance for Glory

Chance for Glory

$1.65

Day's Undoing

Day's Undoing

$1.69

How It Works

1

Cast Chance for Glory by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.

Activate Magar by paying , noting Chance for Glory and putting it face down on the battlefield as a 3/3 creature.

Activate Magar by paying , noting Day's Undoing and putting it face down on the battlefield as a 3/3 creature.

During your next turn, deal combat damage to an opponent using the face down creatures that have Chance for Glory and Day's Undoing noted

2

The creatures trigger.

Resolve the first trigger, casting a copy of Chance for Glory without paying its mana cost

3

Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.

Resolve the second trigger, casting a copy of Day's Undoing without paying its mana cost

4

Resolve the copy, causing you to end the turn

5

This will prevent the Chance for Glory trigger from causing you to lose the game.

Repeat from step 3.