Maester Seymour + Sage of Hours

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CommanderLegacyVintage
Result

Infinite turns, Lock

At the beginning of your combat phase, Maester Seymour triggers, putting at least five +1/+1 counters on Sage of Hours.

Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.

Repeat each turn.

Component Cards

Maester Seymour

Maester Seymour

$0.34

Sage of Hours

Sage of Hours

$12.84

How It Works

1

At the beginning of your combat phase, Maester Seymour triggers, putting at least five +1/+1 counters on Sage of Hours.

Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.

Repeat each turn.