Inspirit, Flagship Vessel + Magistrate's Scepter + Godo, Bandit Warlord
Lock, Infinite turns
At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
Declare Godo as an attacker, triggering its ability, causing you to untap it and all Samurai you control and to get an additional combat phase after this one.
Move to your second combat phase. At the beginning of the combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
Activate Magistrate's Scepter's second ability by tapping it and removing three charge
Component Cards
How It Works
At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
Declare Godo as an attacker, triggering its ability, causing you to untap it and all Samurai you control and to get an additional combat phase after this one.
Move to your second combat phase
At the beginning of the combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
Repeat each turn.


