Inspirit, Flagship Vessel + Magistrate's Scepter + Fear of Missing Out

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CommanderLegacyVintage
Result

Lock, Infinite turns

At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.

Declare Fear of Missing Out as an attacker, triggering its ability, causing you to untap a creature you control and to get an additional combat phase after this one.

Move to your second combat phase. At the beginning of the combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.

Activate Magistrate's Scepter's second ability by tapping it and removing three

Component Cards

Inspirit, Flagship Vessel

Inspirit, Flagship Vessel

$1.47

Magistrate's Scepter

Magistrate's Scepter

Fear of Missing Out

Fear of Missing Out

How It Works

1

At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.

Declare Fear of Missing Out as an attacker, triggering its ability, causing you to untap a creature you control and to get an additional combat phase after this one.

Move to your second combat phase

2

At the beginning of the combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.

Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.

Repeat each turn.