CommanderLegacyVintage
Result
Infinite turns, Lock
At the beginning of your combat phase, Inspirit triggers, putting four charge counters on Magistrate's Scepter.
Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
Repeat each turn.
Component Cards
How It Works
1
At the beginning of your combat phase, Inspirit triggers, putting four charge counters on Magistrate's Scepter.
Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
Repeat each turn.


