Infinite turns, Lock
Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
Repeat each turn.
Component Cards
How It Works
Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
Repeat each turn.


