Inspirit, Flagship Vessel + Magistrate's Scepter + Combat Celebrant
Lock, Infinite turns
At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
Declare Combat Celebrant as an attacker, choosing to exert it as it attacks. Combat Celebrant triggers, causing you to untap all creatures you control and to get an additional combat phase after this one.
Move to your second combat phase. At the beginning of the combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
Activate Magistrate's Scepter's second a
Component Cards
How It Works
At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
Declare Combat Celebrant as an attacker, choosing to exert it as it attacks
Combat Celebrant triggers, causing you to untap all creatures you control and to get an additional combat phase after this one.
Move to your second combat phase
At the beginning of the combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
Repeat each turn.


