High Tide + Archaeomancer + Snap

medium3 cards
SharePost on XReddit
CommanderLegacyVintage
Result

Infinite ETB, Infinite LTB, Infinite storm count

Cast High Tide by paying , causing Islands to add an additional this turn.

Activate two Islands by tapping them, adding .

Cast Archaeomancer by paying .

Archaeomancer enters the battlefield, returning High Tide from your graveyard to your hand.

Activate an Island by tapping it, adding .

Cast High Tide by paying , causing Islands to add an additional this turn.

Activate an Island by tapping it, adding .

Cast Snap by paying , returning Archae

Component Cards

High Tide

High Tide

$12.68

Archaeomancer

Archaeomancer

$0.34

Snap

Snap

$3.00

How It Works

1

Cast High Tide by paying , causing Islands to add an additional this turn.

Activate two Islands by tapping them, adding .

Cast Archaeomancer by paying .

Archaeomancer enters the battlefield, returning High Tide from your graveyard to your hand.

Activate an Island by tapping it, adding .

Cast High Tide by paying , causing Islands to add an additional this turn.

Activate an Island by tapping it, adding .

Cast Snap by paying , returning Archaeomancer from the battlefield to your hand and untapping two Islands.

Activate two Islands by tapping them, adding six .

Cast Archaeomancer by paying .

Archaeomancer enters the battlefield, returning Snap from your graveyard to your hand.

Repeat from step 8.

High Tide + Archaeomancer + Snap Combo | MTG Nexus