Ephemerate + Archaeomancer + Time Warp

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CommanderModernLegacyVintage
Result

Infinite turns, Lock

Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.

Cast Ephemerate by paying , blinking Archaeomancer and exiling Ephemerate.

When Archaeomancer enters, it triggers, returning Time Warp from your graveyard to your hand.

Move to your next turn. At the beginning of your upkeep, Ephemerate's rebound ability triggers, causing you to cast it from exile without paying its mana cost.

Resolve Ephemerate, blinking Archaeomancer.

When Archaeomancer enters, it trig

Component Cards

Ephemerate

Ephemerate

Archaeomancer

Archaeomancer

$0.34

Time Warp

Time Warp

How It Works

1

Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.

Cast Ephemerate by paying , blinking Archaeomancer and exiling Ephemerate.

When Archaeomancer enters, it triggers, returning Time Warp from your graveyard to your hand.

Move to your next turn

2

At the beginning of your upkeep, Ephemerate's rebound ability triggers, causing you to cast it from exile without paying its mana cost.

Resolve Ephemerate, blinking Archaeomancer.

When Archaeomancer enters, it triggers, returning Ephemerate from your graveyard to your hand.

Repeat.