Devilish Valet + Mayael's Aria + Avenger of Zendikar + 1 more

hard4 cards
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CommanderModernLegacyVintage
Result

Near-infinite power for a creature until end of turn, Win the game at the beginning of your next upkeep

At the beginning of your upkeep, Mayael's Aria triggers.

Holding priority, activate Emergence Zone's second ability by paying and tapping it, allowing you to cast all spells this turn as though they have flash.

Cast Avenger of Zendikar by paying .

Avenger of Zendikar enters the battlefield, triggering itself and Devilish Valet.

Resolve the Avenger of Zendikar trigger, creating a 0/1 Plant creature token for each land you control.

Each Plant token enters the battlefield, triggering D

Component Cards

Devilish Valet

Devilish Valet

Mayael's Aria

Mayael's Aria

$1.88

Avenger of Zendikar

Avenger of Zendikar

$3.04

Emergence Zone

Emergence Zone

$5.37

How It Works

1

At the beginning of your upkeep, Mayael's Aria triggers.

Holding priority, activate Emergence Zone's second ability by paying and tapping it, allowing you to cast all spells this turn as though they have flash.

Cast Avenger of Zendikar by paying .

Avenger of Zendikar enters the battlefield, triggering itself and Devilish Valet.

Resolve the Avenger of Zendikar trigger, creating a 0/1 Plant creature token for each land you control.

Each Plant token enters the battlefield, triggering Devilish Valet that many times.

Resolve a Devilish Valet trigger, doubling its power until end of turn.

Repeat step 7 for each remaining Devilish Valet trigger.

Resolve the Mayael's Aria trigger, causing you to put a +1/+1 counter on each creature you control, gain ten life and win the game.