Infinite turns, Lock
Cast Time Warp by paying , causing you to take an extra turn after this one.
Move to your next turn.
Cast Chthonian Nightmare by paying .
When Chthonian Nightmare enters the battlefield, it triggers, causing you to get .
Activate Chthonian Nightmare by paying , sacrificing a creature with mana value 2 or less, and returning Chthonian Nightmare from the battlefield to your hand, returning Archaeomancer from your graveyard to the battlefield.
When Archaeomancer
Component Cards
How It Works
Cast Time Warp by paying , causing you to take an extra turn after this one.
Move to your next turn.
Cast Chthonian Nightmare by paying .
When Chthonian Nightmare enters the battlefield, it triggers, causing you to get .
Activate Chthonian Nightmare by paying , sacrificing a creature with mana value 2 or less, and returning Chthonian Nightmare from the battlefield to your hand, returning Archaeomancer from your graveyard to the battlefield.
When Archaeomancer enters the battlefield, it triggers, returning Time Warp from your graveyard to your hand.
Cast Chthonian Nightmare by paying .
When Chthonian Nightmare enters the battlefield, it triggers, causing you to get .
Activate Chthonian Nightmare by paying at most , sacrificing Archaeomancer, and returning Chthonian Nightmare from the battlefield to your hand, returning a creature with mana value 2 or less from your graveyard to the battlefield.
Repeat.


