Chronomantic Escape + Sphinx of the Second Sun + Paradox Haze

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CommanderLegacyVintage
Result

Lock, You can't be attacked

Cast Chronomantic Escape by paying , causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.

At the beginning of your postcombat main phase, Sphinx of the Second Sun triggers, causing you to get an additional beginning phase after this phase.

Move to your additional beginning phase.

At the beginning of your upkeep, Chronomantic Escape triggers, removing a time counter from itself.

At the beginning of your next up

Component Cards

Chronomantic Escape

Chronomantic Escape

$2.82

Sphinx of the Second Sun

Sphinx of the Second Sun

$4.77

Paradox Haze

Paradox Haze

$3.60

How It Works

1

Cast Chronomantic Escape by paying , causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.

At the beginning of your postcombat main phase, Sphinx of the Second Sun triggers, causing you to get an additional beginning phase after this phase.

Move to your additional beginning phase.

At the beginning of your upkeep, Chronomantic Escape triggers, removing a time counter from itself.

At the beginning of your next upkeep, Chronomantic Escape and Paradox Haze trigger.

Resolve the Paradox Haze trigger, causing you to get an additional upkeep step after this one.

Resolve the Chronomantic Escape trigger, removing a time counter from it.

Move to your next upkeep step.

Chronomantic Escape triggers, removing a time counter from itself and causing you to cast it without paying its mana cost.

Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.

Repeat from step 2.

Chronomantic Escape + Sphinx of the Second Sun + Paradox Haze Combo | MTG Nexus