Chronomantic Escape + Sphinx of the Second Sun + Hulking Metamorph

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CommanderLegacyVintage
Result

You can't be attacked, Lock

Cast Chronomantic Escape by paying , causing creatures to be unable to attack you until your next turn, and putting Chronomantic Escape into exile with three time counters on it.

At the beginning of your postcombat main phase, both copies of Sphinx of the Second Sun trigger, causing you to get two additional beginning phases after this phase.

Move to your first additional beginning phase.

At the beginning of your upkeep, Chronomantic Escape triggers, removing a time counter from itself.

Component Cards

Chronomantic Escape

Chronomantic Escape

$2.82

Sphinx of the Second Sun

Sphinx of the Second Sun

$4.77

Hulking Metamorph

Hulking Metamorph

$0.21

How It Works

1

Cast Chronomantic Escape by paying , causing creatures to be unable to attack you until your next turn, and putting Chronomantic Escape into exile with three time counters on it.

At the beginning of your postcombat main phase, both copies of Sphinx of the Second Sun trigger, causing you to get two additional beginning phases after this phase.

Move to your first additional beginning phase.

At the beginning of your upkeep, Chronomantic Escape triggers, removing a time counter from itself.

Repeat from step 3 one additional time.

At the beginning of your next upkeep, Chronomantic Escape triggers, removing a time counter from itself and causing you to cast it without paying its mana cost.

Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and putting Chronomantic Escape into exile with three time counters on it.

Repeat from step 2.