Bruce Banner // The Incredible Hulk + Walking Ballista + Fire Nation Palace

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Commander
Result

Infinite +1/+1 counters on a creature, Infinite combat phases

Activate Fire Nation Palace's second ability by paying and tapping it, giving The Incredible Hulk firebending 4 until end of turn.

Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding .

Holding priority, activate Walking Ballista's first ability by paying , putting a +1/+1 counter on it.

Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to The Incredible Hulk.

The Incredible Hulk triggers, puttin

Component Cards

Bruce Banner // The Incredible Hulk

Bruce Banner // The Incredible Hulk

$84.79

Walking Ballista

Walking Ballista

$10.43

Fire Nation Palace

Fire Nation Palace

$1.58

How It Works

1

Activate Fire Nation Palace's second ability by paying and tapping it, giving The Incredible Hulk firebending 4 until end of turn.

Declare The Incredible Hulk as an attacker

2

Its firebending ability triggers, adding .

Holding priority, activate Walking Ballista's first ability by paying , putting a +1/+1 counter on it.

Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to The Incredible Hulk.

The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.

Repeat from step 2 each combat phase.

Bruce Banner // The Incredible Hulk + Walking Ballista + Fire Nation Palace Combo | MTG Nexus