Bruce Banner // The Incredible Hulk + Walking Ballista + Fire Nation Palace
Infinite +1/+1 counters on a creature, Infinite combat phases
Activate Fire Nation Palace's second ability by paying and tapping it, giving The Incredible Hulk firebending 4 until end of turn.
Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding .
Holding priority, activate Walking Ballista's first ability by paying , putting a +1/+1 counter on it.
Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to The Incredible Hulk.
The Incredible Hulk triggers, puttin
Component Cards
How It Works
Activate Fire Nation Palace's second ability by paying and tapping it, giving The Incredible Hulk firebending 4 until end of turn.
Declare The Incredible Hulk as an attacker
Its firebending ability triggers, adding .
Holding priority, activate Walking Ballista's first ability by paying , putting a +1/+1 counter on it.
Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to The Incredible Hulk.
The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
Repeat from step 2 each combat phase.


