Azusa, Lost but Seeking + Magistrate's Scepter + Evolution Sage + 1 more

hard4 cards
SharePost on XReddit
CommanderModernPioneerLegacyVintage
Result

Infinite turns, Lock

Play Arid Archway.

When Arid Archway enters the battlefield, it and Evolution Sage trigger.

Resolve the Arid Archway trigger, returning it from the battlefield to your hand.

Resolve the Evolution Sage trigger, putting a charge counter on Magistrate's Scepter.

Repeat from step 1 until Magistrate's Scepter has four or more charge counters on it.

Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.

Component Cards

Azusa, Lost but Seeking

Azusa, Lost but Seeking

Magistrate's Scepter

Magistrate's Scepter

Evolution Sage

Evolution Sage

$3.47

Arid Archway

Arid Archway

$0.40

How It Works

1

Play Arid Archway.

When Arid Archway enters the battlefield, it and Evolution Sage trigger.

Resolve the Arid Archway trigger, returning it from the battlefield to your hand.

Resolve the Evolution Sage trigger, putting a charge counter on Magistrate's Scepter.

Repeat from step 1 until Magistrate's Scepter has four or more charge counters on it.

Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.

Repeat each turn.