Azusa, Lost but Seeking + Magistrate's Scepter + Evolution Sage + 1 more
Infinite turns, Lock
Play Arid Archway.
When Arid Archway enters the battlefield, it and Evolution Sage trigger.
Resolve the Arid Archway trigger, returning it from the battlefield to your hand.
Resolve the Evolution Sage trigger, putting a charge counter on Magistrate's Scepter.
Repeat from step 1 until Magistrate's Scepter has four or more charge counters on it.
Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
Component Cards
How It Works
Play Arid Archway.
When Arid Archway enters the battlefield, it and Evolution Sage trigger.
Resolve the Arid Archway trigger, returning it from the battlefield to your hand.
Resolve the Evolution Sage trigger, putting a charge counter on Magistrate's Scepter.
Repeat from step 1 until Magistrate's Scepter has four or more charge counters on it.
Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
Repeat each turn.



