Anzrag, the Quake-Mole + Obscuring Haze + Forbidden Orchard + 1 more

hard4 cards
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CommanderLegacyVintage
Result

Infinite combat phases, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite ETB for target opponent, Infinite death triggers for target opponent, Infinite LTB for target opponent

Activate Anzrag by paying , causing opponents to block Anzrag if able this turn.

Cast Obscuring Haze by paying if you control a commander, or otherwise, preventing all combat damage that would be dealt by opposing creatures this turn.

Declare Anzrag as an attacker, attacking any opponent.

If the opponent does not control a creature, activate Forbidden Orchard by tapping it, adding one mana of any color.

If Forbidden Orchard was activated, it triggers, causing the defend

Component Cards

Anzrag, the Quake-Mole

Anzrag, the Quake-Mole

$4.93

Obscuring Haze

Obscuring Haze

$6.98

Forbidden Orchard

Forbidden Orchard

Stone-Seeder Hierophant

Stone-Seeder Hierophant

$0.34

How It Works

1

Activate Anzrag by paying , causing opponents to block Anzrag if able this turn.

Cast Obscuring Haze by paying if you control a commander, or otherwise, preventing all combat damage that would be dealt by opposing creatures this turn.

Declare Anzrag as an attacker, attacking any opponent.

If the opponent does not control a creature, activate Forbidden Orchard by tapping it, adding one mana of any color.

If Forbidden Orchard was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token.

If Forbidden Orchard was activated, activate Stone-Seeder Hierophant by tapping it, untapping Forbidden Orchard.

The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.

Any combat damage that would be dealt to Anzrag is prevented by Obscuring Haze.

Repeat from step 3 each combat phase.